vrijdag 26 april 2013

Garage Paintover

Hey

After I made the blockout of the garage I wanted to make a paintover to get a clear image of what the model is going to look like when it's done. It is basically an extra step that a 2D artist would usually do after he received the rough blockout of, for example, a level of a game. So that the art can go into production after this fase.

If at this fase the art director sees the environment and says it's totally shit... than only the time is wasted on blocking and concepting so no production art has to be made twice. This paintover took me about two hours.



Comments and crits are always appreciated.

zaterdag 13 april 2013

Garage Blockout

Okay, before I made the car...

I already had a rough version of the little world I'm working on. It was supposed to become a world with a slightly 70s kind of concrete architectural feel to it. Since I wanted to do something different for a change.


As you can see I made a very rough little vehicle under the garage building. After I modeled the buildings I was feeling kind of anxious to start on the car but wanted to get it over with. So I made the little round car.



Lacking a proper art style research or concept artist I noticed a huge disconnect between the style of the car and the style of the buildings. I decided to go with the style of the car and took the car as the new starting point for the look and feel of the planet. Next thing I wanted to do is make the new garage. here's is the result of the blocking stage of the garage.



Here's a time-laps of the blocking process: